Crowdsourcing Log

crowdsourcing news in the world

CrowdSpring : No more (support for) IE 6

January25

CrowdSpring - As of early March, 2009 we will be phasing out support for Internet Exploer 6 (IE 6). This does not mean you won’t be able to use our site with IE 6. It means that all future improvements and fixes will not be guaranteed to work properly for those still using IE 6 after that point.

There are several reasons we are deciding to do this, the top among them being IE 6’s lack of support for Cascading Style Sheets (CSS) standards. A great deal of the user interface of crowdSPRING is controlled with CSS - the layout, colors, fonts, etc. IE 6 was launched in 2001. The first CSS standard (CSS1) was publised in 1996. The second (CSS2) came in 1998.

Also, IE 6 doesn’t play well with modern JavaScript techniques. Many of the features of crowdSPRING rely on JavaScript to function properly. These two factors alone have cost us (and countless other designers and developers the world over) immeasurable amounts of time and fried brain cells attempting to support IE 6 along side all modern browsers.

Microsoft itself strongly urges all Windows users to make the move to IE 7 (Why should I upgrade?), which, although not perfect, has better support for CSS, JavaScript, and enhanced security features. Internet Explorer in general is the most targeted browser when it comes to spy-ware, viruses and security holes.

In terms of numbers, between May and September, 2008, 7% of people visiting crowdSPRING were using IE 6. In comparison, between October, 2008 and January, 2009, 5% were using IE 6. All the while our user base has been steadily growing, so we are seeing an overall decline in use of IE 6.

We are not the first company to do this. 37signals did so back in October, 2008. It has also been reported that Apple does not support IE 6 for users of its MobileMe service, and Google advised Gmail users to leave IE 6 in the dust at the dawn of the new year.

It’s time to face the music. By continuing to support a seven year old browser we are limiting our ability to create a better user experience on crowdSPRING. We want to make our site easy to use and enjoyable for all involved. We want people to stay on our site. We want people to come back often. We cannot continue to guarantee that experience for a very small portion of our user base and attempt to grow and improve our site at the same time.

There are three modern browsers we can recommend as alternatives to IE 6: Firefox, Safari and Internet Explorer 7. We will continue to completely support these after March, 2009. In the future we also hope to provide complete support for Opera and Chrome, but not at this time.

- With this announcement  I strongly agree on CrowdSpring decision because I was also an Internet Explorer user way back then but since i started making sites with javascript and css there are differents on output some codes didn’t work with IE that’s why i tried Mozilla Firefox which is good to me and until now I’m using this nice browser.

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CrowdSpring : 8 Important Things they offer

January11

Here are eight things that CrowdSpring do that NO other marketplace offers:

1. Escrow required in every project. We don’t post a project until we hold the funds in escrow. Designers tells us that they want assurance that they’ll be paid. We make no exceptions. That’s one reason why we have some of the best designers working online, working on crowdSPRING. No other marketplace requires this.

2. Customized legal agreements. We build dynamic, customized legal agreements for each transaction on crowdSPRING so that both buyer and creative are protected. These contracts take into account the location of the buyer and creative, so that the contracts will differ for everyone. We don’t just provide a form. No other marketplace has this.

3. Full project management. Buyers are able to review entries, comment on them, score them, iterate and collaborate with creatives. The wrap-up for the project takes place on our site. We handle file transfer for example, including final deliverables. We require proofs from the winning creative before final deliverables are accepted.

4. We take care of payment. Since we hold the funds in escrow, we pay creatives. Anywhere in the world. And we pay 100% of the awards. Our commission (15%) is charged to buyers, not creatives. No other marketplace has this.

5. Robust notification and communication system. We have a full PM system and granular notifications (set by users) that will notify buyers and creatives about activities in their pojects or projects they are watching. No other marketplace has such a robust PM system.

6.In our cS Pro projects: full privacy control for buyers. For their own projects, buyers decide what others see and when they see it. Projects are not indexed by search engines. No other marketplace has this.

7. Required non-disclosure agreements. Just like the dynamic system of contracts we’ve offered since launch (above), we’ve built a dynamic system of non-disclosure agreements. We require users to agree to non-disclosure before they can participate in Pro projects - and we provide buyers with copies and control over whether users are permitted to participate. No other marketplace has this.

8. Full user control for buyers. Buyers can decide which users can participate, can block users, and can change their mind at any time. No other marketplace has this.

Ross Kimbarovsky
co-Founder
http://www.crowdspring.com

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What is different about CrowdSpring to others?

January5

This past year many are disagree that crowdspring adds a different twist to “crowdsourced graphic design”. There are people telling that “It’s the same concept as many of the other solutions out there”. They had also assumed that these crowdsourcing projects are similar to each other like 99designs which is said as the clear market leader in this space with thousands of customers and 12,000 active designers.

Actually, crowdSPRING is not totally the same with 99designs and we all know that everything is “Unique” that’s why you should not tell anybody that these sites are the same. CrowdSPRING adds some new and critically different features to the model. Legal contracts for buyer and creative, an escrow requirement for buyers, guaranteed payments and payment processing for creatives, project wrap-up tools including file upload and download capability for final deliverables, rating tools for buyers and creatives. These and other features set crowdspring apart from other graphic design sites.

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CrowdSpring Origin

December27

crowdspring1

CrowdSpring was founded by Ross Kimbarovsky and Mike Samson, it  was started to help people from around the   world access creative talent, and to help creatives from across the globe find new customers. Mike Samson shares his inspiring story on how the idea was born, how the company was started and how it developed since then:

“In the summer of 2006 Ross and I sat down to lunch. We were discussing my efforts in the area of outsourcing in the video post-production industry and Ross’s ongoing research into Internet trends. Interestingly Ross had stumbled upon a group of designers in Malaysia who were holding open competitions for design work. They would post a project, members would submit entries, they would all vote and the entries with the highest score would advance to the next “round.” Just as striking as the competition model, was the quality of the work being uploaded. These were some seriously wonderful designers who were participating in this competition just for the love of the game: doing the creative work.

team_photo

Around the same time we became aware of other forums, blogs, and small sites for creatives, where they were discussing, critiquing, and learning from one another’s work. Several insights were born:

  • creative artists love to create and are constantly looking for outlets for their creativity,
  • in the proper context, creative work can be judged solely on the work itself, with absolutely no knowledge of the creator of that work, and
  • the traditional model for sourcing creative work was seriously flawed in the Internet age.

The seed was planted and the idea that would become crowdSPRING was hatched. We spent the next 5 months researching other businesses and websites, surveying creatives, building a financial model, and writing and revising a business plan. We created a short presentation and started delivering it to other entrepreneurs, technologists, consultants, and VC’s. We iterated, revised, and adjusted the model. We re-wrote and edited the business plan. In March of 2007 we rolled the presentation out to investors, meeting with the first of several small groups. The preparation started to pay off: we were able to convert over 50% of the potential investors we met with into actual committed investors. By July we had raised enough to get started with development.

The next 8 months were about understanding and defining the user experience, developing the website interface, writing the requirements, and coding the back-end. Like many startups we struggled with visual design. The firm we hired to assist us in that area left us underwhelmed. We had to laugh - we were victims of the exact problem we illustrated in our presentation: when buying services, buyers are given inherently less choice and take on a great deal of risk. We had paid a lot of money for design services, yet we were unhappy with the limited choice presented to us. What to do?

In a moment of frustration, inspiration struck. Why not use our own model to source our design? We were close to ready for private beta, and thought, ‘what better way to test the service, then to test it on ourselves?’ We would post a project on a limited version of the beta site, offer big awards, publicize the event and see what happened. The results were phenomenal: in 3 weeks, we received 337 entries from around the world. We gave feedback, asked for revisions, asked for tweaks, rejected ideas, learned from ideas, sorted, filtered, and commented. It was exhausting - every day at lunch the team assembled in our little conference room and went through the new entries to give feedback and discuss the relative merits of the ideas that were flowing in. At the end of the project period, the winner was obvious. We loved the work submitted by a young student designer from the Netherlands. Along with two runners-up (one from Canada, the other from England), we announced the winning design and got down to the work of building the home page, designing the interior pages and finishing up the coding to get to beta.

The new interface launched our Beta at the beginning of April and we have hardly had a moment to breathe since. After a successful round of bug-fixes, problem solves, and interface weaks we launched officially on May 5th. In the period since, we have registered over 6,000 users from 130 different countries and have 700 new projects posted in our first 3 months!”

As of Today Crowdspring statistics becomes 10,976 creatives  •  55 open projects  •  $76,864 in awards  •  114,418 entries to date  •  1,660 projects to date  •  69 avg. entries per project

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